I am fundamentally interested in the interaction between people’s minds and bodies and technology. Steve Jobs once made the comment that a computer is like a bicycle for the mind: it can make you think further with less effort.
A computer can act as a dialogue partner for your brain.
I like to create small, neat, intuitive things, and that sometimes means they turn out comically small. A small creation reduced to essentials both inside and out is more satisfying to me than a larger but messier one, though I admire the latter and try to borrow what I can. Writing explanations/tutorials helps me with this, as every unnecessary line of code/design element removed is one that I don’t have to explain. With code, I aim for snippets that are immediately grokkable (and, ideally, copy-pasteable).
I am impatient. Speed is very important to me, both in final products and in the development process. I love interactive development, where I can immediately see the results of changing something. That’s not that different from artists and musicians, who can also step back from their canvas or replay a track at will.
As a result, I care a lot about the ‘interaction design’ of creating digital products itself too. I try to resist the pull of improving design and development tools however, because they take more work than I can put in and I’d rather focus on making more human-centric products and combinations with other disciplines.
Sometimes my love for speed of development and polishing conflict, as in the case of native vs web development. I desperately want smooth animation and a familiar feeling, but by the time I’ve sat through a day of compile-test cycles I’m already bored and ready to move onto the next idea.
Application Development (graduated) / Pre-education Art & Design (Artez Zwolle) / HBO-ICT (Hanze, propedeutic year) / Design (Academie Minerva, propedeutic year)
Web-programming and design / interaction- and ui design / game development / graphic design / electronics / illustration / writing
Philosophy / psychology / history / computer science / music theory
Get better at concepts development / learn music theory / electronics? / get into AI? /
I’m not good a musician, but that doesn’t stop me from playing with it.
I burned my early Garageband songs to my father’s stash of empty CD’s, and sold them to other kids on the playing ground for 60 cents each (a loss).
I can hear high-pitched tones too well, even bats at night. Which is why I mostly prefer instruments like bass and drums and hate it when my brother uses his guitar to ‘bend’.
Tune-Yards / Beraadgeslagen / Vulfpeck / Bad Bad Not Good / Kurws / Ancient Methods / Snarky Puppy / Nate Wood / Louis Cole
Experiment: what would happen if you translated chess moves into melodies?
for i=1,5 do poke(rnd(0x8000),rnd(0x100)) end
Lately I’ve been experimenting with using Pico-8 to make chip tune music. It’s editor is quite spartan but I like the idea of making believable effects with low-tech tools. White noise to suggest applause or a sea, for example. Pico allows arbitrary access to memory, and a fun trick is to flip a few random bits every frame. One experiment I did was to use a jazz saxophone ‘cartridge’, Saxophight, together with this memory corruption technique, reloading as many times as I needed to recorded something that approaches interesting music.
My brother is good with music, however, and I like working together with him or helping him out with software. I helped make his website, and even made a fake record player with moveable arm that gets it’s music from Soundcloud.